Thelanis

Thelanis, also called the Feywild or the Faerie Court, is a place of immense natural beauty and arcane power that reflect a version of the world told through legends. Its forests stretch much farther than any woodland of Eberron, and it is a realm of wild nature unbounded and untouched by civilization. Within Thelanis, the Faerie Court exists as a gathering place for the civilized races who call the Feywild home. Its shadowy spires of enchanting beauty are surrounded by mesmerizing lights that look like dancing lanterns.

Above all else, Thelanis is a realm of stories and fables, where faerie tales are literally real. Outside of the alien but stable domains of the eladrin and their feyspires, the wilds of Thelanis are rife with arcane magic that bind nebulously-defined regions of the plane in the confines of ancient stories. These stories must be played out (or sometimes subverted) by mortals who wish to leave.

Contents
Archfey
Feyspires
Wild Regions

The Archfey

The archfey are, in a very real sense, the masters of Thelanis. Outside of the relative stability of the feyspires, the strange and wondrous domains of the archfey stand immortal, their true extent unknown and unmapped.

Archfey are powerful entities that are born of legends. In the wilds of Thelanis, fairy tales are real, and the archfey are the heart of their manifestations. Most archfey represent the central character in a story (or one of the central characters), and may be a hero, villain, or sometimes a neutral entity. As living embodiments of their associated stories and fables, archfey are usually singular in their purpose, existing only to perpetuate their own story and, in some cases, carry it to its natural conclusion.

With some exceptions, each archfey possesses its own realm, an independent segment of Thelanis. These are not like mortal realms; they are more like self-contained worlds, and while the fey have means of traversing them, mortals may easily find themselves trapped in the realm of an archfey. Here, their stories play out infinitely, sometimes moving along variants of the tale and sometimes hanging unresolved for indefinite amounts of time before restarting. Typically, mortals can exit the realm of an archfey by following through the story and completing it… but often, this is easier said than done.

Despite their great power, the archfey are not gods (even if they are sometimes seen that way). They are monolithic, powerful entities to be sure, but this is mostly only true in their own domains. For this reason, and the fact that the vast majority of archfey are only concerned with their own stories and realms, their kind is rarely seen in the Material Plane.

Some archfey do not have independent realms, like Elias Alastai, who instead controls a wide network of rivers that flow through the realms of other archfey. Additionally, not all archfey have their own realms. Some have been bound by the eladrin in their creation of the feyspires, like the Sovereign Elk, whose realm of the Elkweald was consumed by Shae Loralyndar, or the Lady of the Silver Tree, who is bound within Shaelas Tiraleth.

Feyspires

The feyspires, the eladrin cities of Eberron, once cycled through the planes, phasing in and out of Thelanis and Eberron and spending varying amounts of time in one plane or the other. Since the Day of Mourning, however, this cycle has stopped. The feyspires remain in Eberron, and even after King Zil’dejin Firebane of Eros reversed many effects of the Mourning in 1002 YK, the feyspires show no signs of returning to Thelanis.

None the less, even stripped of the cities, the domains of the feyspires persist in Thelanis as pockets of relative normalcy, free of the constraints of stories and legends that dominate other areas of the Faerie Court. The realms surrounding where the feyspires once stood mark small nations of eladrin, where smaller settlements, outposts, and fortresses remain, clinging to the lingering pieces of power from the lost cities. These fragments of power hold the eladrin domains in relatively stable states in contrast to the true wilderness of Thelanis, but without the feyspires standing in the Faerie Court, the islands of stability are beginning to fray around the edges.

There were seven spires in total, though of these, not all survive to the present day.

  • Pylas Pyrial, the Gate of Joy. Located in Zilargo, it is widely believed that the first Zil gnomes were settlers from this feyspire.
  • Shae Joridal, the City of Emerald Lights. Located in Darguun, where it is constantly under siege by goblinoid warlords.
  • Shae Loralyndar, the City of Rose and Thorn. Located in the Twilight Demesne of the Eldeen Reaches, where it remains fairly isolated from the surrounding world.
  • Shae Tirias Tolai, the City of Silver and Bone. Located on Xen’drik, where it has been stuck since it was utterly destroyed in the Age of Giants. Its inhabitants were the ancestors of modern elves.
  • Shaelas Tiraleth, the Court of the Silver Tree. Destroyed at the Day of Mourning, it is currently located behind the Iron Wall of Castrum.
  • Taer Lian Doresh, the Fortress of Fading Dreams. Its location, if it still exists at all, is unknown.
  • Taer Syraen, the Winter Citadel. Located in Karrnath, it has refused to treat with outsiders whatsoever and remains completely insular.

Wild Regions

Some areas of Thelanis are neither the property of archfey nor bound by the magic of the eladrin and their feyspires. The nature of these regions is highly variable, ranging from domains kept by the sinister fomorians who lurk in tunnels below the Feywild, to places of raw and unbound arcane magic, to the twisted realms of archfey spawned from dead legends.

Thelanis

Time Marches Manannan