Though only recently settled by outside Khorvairians, the jungles, swamps and highlands of Q’barra (pronounced kuh-BAR-ruh) have long been populated by the various indigenous species. Two separate outsider colonies exist, dealing mostly in abundant dragonshards and crime, while disparate clans of dragonborn rule nearly everything else.
Q’barra in Detail
Three major territories exist in colonial Q’barra. The first, New Galifar, is the oldest, originating with the first colonists who arrived fleeing the Last War in 928 YK. Its settlements are larger and better defended than those of the former other colonial territory, Hope, which included mostly newer and rougher towns around the Endworld Mountains. New Galifar is home to refugees and retired or deserted soldiers from all sides of Khorvaire, as well as some criminals seeking a lawless region to do business. This combination makes for a diverse group of settlers, but they do share one trait: a distaste for the Five Nations.
A third territory formed around 1000 YK. Sometimes called “Garodya” by the settlers of New Galifar and referred to as Z’ar Shehad (“New Empire” in Draconic) by its occupants, this territory was founded by Mishva Garodya Stormhorn, a dragonborn warlord of the Stormhorn Clan. Largely rejected by more traditionalist dragonborn, Z’ar Shehad aspires to bring centralized government to the Q’barran dragonborn and prove their relevance to the rest of the world by force. Z’ar Shehad has been at war with the elves of Valenar for nearly three decades, constantly pushing back and forth in a territorial struggle that has netted little for either side.
The Treaty of Thronehold, signed in 996 YK, recognized Q’barra (among others) as a sovereign nation, though it is difficult to say who — if anybody — truly rules it. King Sebastes ir’Kesslan is the ruler of the New Galifar territory, though Hope did not recognize him as a ruler except in the loosest sense, and the natives, which include the lizardfolk, the kobolds, the troglodytes, the dragonborn, and some others, don’t acknowledge his rulership at all.
Fall of Hope
Mishva Garodya Stormhorn, foundring Kapravi of Z’ar Shehad, bore a grudge against the settlement of Hope, which was the second colonial territory of Q’barra, for wrongs done to her brother Shamash. After establishing a treaty with New Galifar recognizing the “legitimacy” of Z’ar Shehad, Mishva marched on its capital of Wyrmwatch with her new army and took it as her own, renaming it Charis: ironically, Draconic for “hope.”
Culture & Society
The dragonborn in particular see Q’barra as their own, though most of the clans have no centralized government (the Dragonhold notwithstanding). Long before human history was even recorded, the dragonborn had a civilization of their own here, and many ruins still stand in the jungles and swamps as testament to their old empire. Now, though, the proud dragonborn are reduced to a number of scattered clans throughout Q’barra, each clan given a clanhold to be ruled autonomously by an elder. These clans once warred with the Khorvairian settlers, but things have since calmed down.
Q’barra is rich with Eberron dragonshards, which are its most valuable export. This particular item has driven trade with other groups that might not otherwise be inclined toward it, such as the nation of Riedra on the continent of Sarlona. King Sebastes has formed a treaty with Z’ar Shehad, as he knows their might could easily overwhelm his small power base, and is fond of the buffer between his realm and the Valaes Tairn of Valenar. He also seeks to form treaties with the Lhazaar Principalities, which are known for making raids on Q’barran borders.